{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf350
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{\colortbl;\red255\green255\blue255;}
\margl1440\margr1440\vieww9000\viewh8400\viewkind0
\pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\ql\qnatural\pardirnatural

\f0\fs24 \cf0 All of the sprites are numbered as (nameofsprite)_(framenumber).\
Example:   breaker_1\
                    breaker_2\
                    breaker_3\
                    etc.\
\
I'm going to list the order of the frames here.\
\
Baddy - 1, 2, 3, 4, 3, 2  (so there are only 4 pics, but 6 frames of animation)\
\
Bouncer - 1, 2, 3, 4, 4, 3, 2, 1  (8 frames)\
\
Breaker - 1, 2, 3, 4, 5, 6\
 \
Breaker_Death - 1, 2, 3, 4, 5, 6   \
\
Points - 1, 2, 3, 4, 3, 2, 1, 1\
\
Points_Death - 1, 2, 2, 3, 4, 5, 6, 7, 8\
\
Points_Touch -  1 - 15,   8 - 15, 8, 16, 17, 18   (27 frames)\
\
Touch -   1 - 11, 4 - 11, 4 - 8, 12 - 14   (27 frames)\
\
\
\
Use (points_1) as the "lives" icon.  You'll probably need to resize it (I'm pretty\
sure you can do that in the programming)\
\
Also, the "start" and "exit" buttons should only change color when they\
are pressed down.}